Artwork
His Blood, In Search of a Face
Solo exhibition at the PHI Centre, Montreal, featuring The P.o.E.M.M Cycle.
The World That Surrounds You Wants Your Death
The World That Surrounds You Wants Your Death takes its cue from Allen’s observation of what it means for a culture to live, generation after generation, in an environment that actively strives for that culture’s demise. Now that I have small children, I find myself increasingly called upon to explain to them why it might be an issue that they are Cherokee & Mohawk (but not that they are also Italian), or that they are brown, and that they live in a place (Quebec) that is culturally and legislatively hostile to those others who are not Francophone, within a larger North American context that only sees “The Indian Problem”.
Vital To The General Public Welfare
Vital to the General Public Welfare was a solo exhibition of six works revolving around themes of language, authenticity and contingency. The exhibition consists of a series of text-centered interactive touch works integrated with large-scale prints, with the addition of one wall-sized non-interactive projection display. The exhibition was the first solo art exhibition sponsored by the imagineNATIVE Film + Media festival, and included a commission for No Choice About the Technology. It took place at Edward Day Gallery, Toronto, in October, 2011.
The Great Migration
The Great Migration is a poem about leaving, about the excitement of heading out into a great unknown. It's also a poem about expulsion, about diaspora, about being forced to from home, in some sense about my emigration to Canada. Yet it's also a poem about surrendering to the excitement and the compulsion, about the reluctant realization that perhaps fundamental change is needed to keep on living.
Everything You Thought We'd Forgotten
Everything You Thought We’d Forgotten collects together a series of text-based interactive works that explore the border lands between conflicting cultural identities, memory and history, and the visual and the textual. Common to all these works is a formal concern with how kinetics and interactivity can be used to expand how digital texts can be written, read and performed. Everything You Thought We’d Forgotten premiered at Oboro gallery in Montréal, Canada in January 2007.
Mr. Softie
Mr. Softie is an application for typographic manipulation that provides writers, graphic designers, animators and typographers a greater control over textual objects. It is based on the NextText framework, which facilitates the implementation of an interface that specifically targets the authoring of textual content.
What They Speak When They Speak To Me
What They Speak When They Speak To Me is an interactive poem about mistaken identity and the confusion-amusing and alarming-that happens when people believe you are somebody you are not.
Thanksgiving Address
The traditional Iroquois Thanksgiving Address is a beautiful piece of oration. Handed down from time immemorial, the list of those greeted and thanked includes the earth, the water, the thunder, the medicine herbs and more. We felt it was about time someone added a few lines so that it includes items of our technological world that we are also thankful for.
In our digital video triptych, we sit before a feast of turkey, yams, squash, stuffing and cranberries and, following the form of the traditional Thanksgiving Address, we thank the Creator for some modern amenities.
It's Alive!
It's Alive! is an ActiveText-based application for creating and editing dynamic and interactive text documents. Its functionality is best summarized as the mutant offspring of a text editor and Adobe AfterEffects. The user can enter, edit and lay out text as usual. Unlike a text editor, however, which requires her to constantly move from text to pull-down menu and back to adjust basic visual characteristics such as font, size and color, It's Alive! gives the user continuously variable controls which provide continuous feedback.
The P.o.E.M.M. Cycle
The P.o.E.M.M. Cycle is a series of interactive touch text-works about the question of how we talk to one another, how we locate ourselves in wider cultural geographies, how we authenticate ourselves against our own expectations and that of others, and how matters that are once seen as so vital—so essential—can later be regarded as contingent. The cycle consists of eight interactive touchworks. Each piece appears in both large-scale versions suitable for gallery or festival exhibition, as well as mobile app versions for personal use. Additionally, all the works also include large-scale printworks (to be added on this site soon.) I have also created a series of performances based on the apps.
The World Was White
The World Was White. Three friends. A silent winter day. A long drive together, in the midst of going our separate ways. Trying to figure it all out, while trying to keep it all together.
Smooth Second Bastard
Smooth Second Bastard is a meditation on the difference between being asked “where ya from” and being asked “are you from around here?” Growing up where and how I did, I tend to see insider-outsider dynamics before I see prejudice. Such a viewpoint can be gracious or naïve, and I sometimes find it difficult to tell which.
Buzz Aldrin Doesn't Know Any Better
Buzz Aldrin Doesn't Know Any Better is a conversation with an old intralocutor, Pretty Jesus, about the contents of a pawn shop street-side display window in the Tenderloin district of San Francisco.
Vital to the General Public Welfare
Vital to the General Public Welfare is a solo exhibition of six works revolving around themes of language, authenticity and contingency. The exhibition consists of a series of text-centered interactive touch works integrated with large-scale prints, with the addition of one wall-sized non-interactive projection display.
The title of the show comes from documents filed in a 1964 Louisiana court case seeking to ascertain an adopted child's racial classification. The judge claimed that the proper identification of the child's race was 'vital to the general public welfare'; in other words, whichever way the child was classified, a wrong classification would endanger the purity of the white race. The now-hyberbolic seeming claim struck me as a powerful metaphor for any conversations we have not only about racial classification but also about any number of other issues that some group or another feels is central to their definition of a well-functioning society.
Passage Oublié
What else do we lose when we make people disappear? Passage Oublié is an interactive artwork designed to provoke discussion about the United States' government's use of extraordinary rendition programs. The work encourages the public to send messages on that topic to a touchscreen kiosk located in Pearson International Airport from Dec. 2007 to Nov. 2008.
NextText
NextText is a Java library for building applications to display dynamic and interactive text-based applications. The library uses TrueType fonts to render text which moves and changes shape according to a set of rules. The programmer has full control over the text and the rules defining its behaviour.
Intralocuter
Intralocutor is an interactive installation about language and the affect that our words have on others. Two interactants speak, and their speech is visualized to reflect its prosodic. Each person tries to fill the other's silhouette with their own words, slowly taking over the other person's body.
I Know What You're Thinking
I Know What You're Thinking is a "stream of consciousness" poetry generator that reanimates the bored and restless texts residing on your hard drive. I Know What You're Thinking is your computer speaking to you, retelling all of the stories that you have told it, chopping them up, splicing the bits into something new, something you never imagined. I Know What You're Thinking dredges up slices of five year-old emails and ten year-old term papers and presents them to you afresh. Every time your computer is idle for more than a moment, I Know What You're Thinking is there, exposing your history one little chunk at a time.
The Summer The Rattlesnakes Came
The Summer the Rattlesnakes Came...summertime, the heat, the river and being pursued by memories down through the years.
No Choice About The Terminology
The struggle over what terminology to use to describe my ethnicity (Cherokee, Hawaiian, Samoan, raised in northern California rural mountain redneck culture), and my profession (artist? poet? software developer? educator? designer?), and recognizing both the danger and seduction of neat categorizations, the line inspired a series of text playing with categories, definitions and the idea that, though we might have some choice about our terminology, we have no choice about our ontology.
Things You've Said Before But We Never Heard
Triptych with touchscreen text and text-images.
Three texts work together to form an interlocking conversation about the sense-making of crazy talk and kid talk, the difficulty of bringing dreams into reality, and the meanings of different colors. The contrast in the reading and writing experience between the print, the touch and the interaction is a phenomenon that is central to the Writing Complex research/creation effort exploring materiality of text as it migrates into the digital domain.
Cityspeak
The Cityspeak project was an exploration of how private modes of communication can drive transient public displays of commentary about a particular location, an experiment in how ephemeral graffiti could be used to reclaim public space. Participants used their SMS- and web-enabled cellphones or wireless PDAs to send text to a common server. The text is combined with real-time data from the location and processed using the NextText text visualization software. The resulting stream of text is layered back onto the locations in the form of large-scale projections. Participants can use the display to leave commentary, tell stories, conduct conversations or simply to play with the visual characteristics of text.
The Cityspeak technology and branding have been licensed to Wylde Collective.
Citywide
Citywide provides a way for geographically-based micro-communities to maintain communication with one another. The application makes use of the wireless hotspots provided by groups such as Montreal’s Île Sans Fil to create a chat-space that is local to each particular hotspot. Use it to converse with other visitors, shout out to the cute guy in the corner, post announcements, or explore the history of previously posted messages. Active 2007 - 2009.
Saying Red
Saying Red is a series of interactive installations and performances which explore new forms of text-based expression while serving as test sites for several technology research efforts. These installations and performances use a combination of real-time video analysis, captured speech and dynamic typography to visualize the spoken word. These visualizations are combined with the live video of the speaker(s) so that users can interact with their own speech.
Nine
Nine is a screen-based interactive in the form of a nine-tile puzzle. One tile space is empty; the viewer/user has to rearrange the remaining tiles to compose a picture. As the viewer/user grabs one of the eight tiles to move it, the image on its face fades into another image, and yet another, and on and on in a continuous loop. As the viewer/user moves the tile, text appears in the vacated white-space. The text deals with the artist's creation story; how a Cherokee woman and an Island man produced a brown baby who was then raised by white folks.
TextOrgan
Equal parts digital graffiti and digital concrete poetry, TextOrgan is the rave cousin of It's Alive! TextOrgan takes the It's Alive! environment, adds a MIDI keyboard for quick access to all the functionality, and allows the user to either input text directly or to select among a set of prepared texts that are then streamed onto the screen. She can quickly build up immensely rich collages of performance-specific poetry and found texts.
Production
Obx Labs @ Hexagram @ Ars Electronica
Role: Executive Producer
She Falls For Ages
Machinima
Artist: Skawennati
Role: Executive Producer
He Ao Hou: A New World
Videogame
Artist: Nā ‘Anae Mahiki
Role: Executive Producer
TimeTraveller™
TimeTraveller™ is a nine episode machinima production created by my Aboriginal Territories in Cyberspace co-founder Skawennati and shot on location in the on-line virtual world Second Life. It is the story of Hunter, an angry young Mohawk man living in the 22nd century. Despite the fact that he possesses an impressive range of traditional skills, Hunter is unable to cope with life in an overcrowded, hyperinflated, technologized world. He embarks on a vision quest that takes him back in time to historical conflicts of importance to First Nations people. Though his intention is to right the wrongs of the past, he ends up discovering the complexity of history, and of truth itself.
Artist: Skawennati
Role: Executive Producer
Skins Summer Institute Documentary.
Documentary covering the Skins Summer Institute, the 2nd Skins Workshop on Aboriginal Storytelling and Video Game Design, held at Concordia University July 2011.
Download game here
Role: Director
Still Standing
Designs are created to be understood and enjoyed at a glance, requiring no attention span. Most people in our society have the luxury to slow down and watch, but do not take the time. Television puts people in a comatose state without giving them a blank frame between shows to even think about something else. Still Standing is an installation that invites participants to stay motionless and contemplate its poetic content.
Role: Co-Artist
Wao Kanaka
Videogame
Artist: Ka Lei Milika'a
Role: Executive Producer
Blueberry Pie Under A Martian Sky
Synthetic immersive environment
Artist: Scott Benesiinaabandan
Role: Executive Producer
Ienién:te and the Peacemaker’s Wampum
Ienién:te and the Peacemaker's Wampum is the videogame made in the 4th Skins Workshops on Aboriginal Storytelling and Video Game Design. Role: Executive Producer
Download game here
Role: Executive Producer
Resolution
Resolution is a performance in collaboration with Alex Mannarelli, a.k.a. Funky Chef. Like Taking Sides and Fugue 8, the piece consists of a real-time capture of the performer’s words and movements, which are displayed in the background. This work-in progress is focused on exploring the video component’s capabilities for triggering actions on the animated text. Certain body movements influence the motion, color, and dynamic behavior of the background text. Beyond its physical presence, the body becomes a method of input for digital media. Movements enable the performer to navigate between three main states, or acts, in the dynamic text. The visual design of these states semantically maps to the notions of self-confidence and social pressures addressed in the lyrical content of the song.
Role: Executive Producer
Fugue 8
Fugue 8 is collaboration with graphic artists / poets John Stuart and Kevin Yuen Kit Lo.
A giant projection (20ft by 20ft) complements the spoken-word performance of John Stuart. The words uttered are rendered visually using the TextEngine application, and projected in the background. The text’s behaviour is divided in acts, which follow the verses of the poem. Each act is a dynamic tableau meant to support and expand the rythm, tone and allegories present the verse. The system is able to recognize pre-determined keywords to allow the performer to control certain features of the text. In the same fashion, other features can be controlled by the position of the performer via the video recognition module.
Role: Director
Owerà:ke Non Aié:nahne / Filling in the Blank Spaces / Combler les espaces vides: An AbTeC Retrospective
Solo Co-exhibition
Role: Artist and Producer
Each Branch Determined
Synthetic immersive environment
Artist: Postcommodity
Role: Executive Producer
Skahiòn:hati: | Rise of the Kanien'keha:ka Legends.
Skahiòn:hati: | Rise of the Kanien’kehá:ka Legends is the videogame made in the 3rd Skins Workshop on Aboriginal Storytelling and Video Game Design.
Download game here
Role: Director
Skins Workshop #1 Documentary
Documentary about the 1st Skins Workshop on Aboriginal Storytelling and Video Game Design, held at the Kahnawake Survival School Sept. 2008 - June 2009.
Role: Director
Taking Sides
Taking Sides is a performance using a real-time speech visualization software system called TextEngine. Taking Sides is a collaboration between our research studio and a local hip-hop artist. Our primary goal was to create a strong conceptual link between the text visualization, the content of the artist’s lyrics, and his performance style. Additionally we wanted to test the flexibility of TextEngine in developing customized performance applications. Pursuing these goals led us through a three month development effort that cycled tightly between design, performance and programmatic iterations.
Role: Executive Producer
Artwork
His Blood, In Search of a Face
Solo exhibition at the PHI Centre, Montreal, featuring The P.o.E.M.M Cycle.
The World That Surrounds You Wants Your Death
The World That Surrounds You Wants Your Death takes its cue from Allen’s observation of what it means for a culture to live, generation after generation, in an environment that actively strives for that culture’s demise. Now that I have small children, I find myself increasingly called upon to explain to them why it might be an issue that they are Cherokee & Mohawk (but not that they are also Italian), or that they are brown, and that they live in a place (Quebec) that is culturally and legislatively hostile to those others who are not Francophone, within a larger North American context that only sees “The Indian Problem”.
Vital To The General Public Welfare
Vital to the General Public Welfare was a solo exhibition of six works revolving around themes of language, authenticity and contingency. The exhibition consists of a series of text-centered interactive touch works integrated with large-scale prints, with the addition of one wall-sized non-interactive projection display. The exhibition was the first solo art exhibition sponsored by the imagineNATIVE Film + Media festival, and included a commission for No Choice About the Technology. It took place at Edward Day Gallery, Toronto, in October, 2011.
The Great Migration
The Great Migration is a poem about leaving, about the excitement of heading out into a great unknown. It's also a poem about expulsion, about diaspora, about being forced to from home, in some sense about my emigration to Canada. Yet it's also a poem about surrendering to the excitement and the compulsion, about the reluctant realization that perhaps fundamental change is needed to keep on living.
Everything You Thought We'd Forgotten
Everything You Thought We’d Forgotten collects together a series of text-based interactive works that explore the border lands between conflicting cultural identities, memory and history, and the visual and the textual. Common to all these works is a formal concern with how kinetics and interactivity can be used to expand how digital texts can be written, read and performed. Everything You Thought We’d Forgotten premiered at Oboro gallery in Montréal, Canada in January 2007.
Mr. Softie
Mr. Softie is an application for typographic manipulation that provides writers, graphic designers, animators and typographers a greater control over textual objects. It is based on the NextText framework, which facilitates the implementation of an interface that specifically targets the authoring of textual content.
What They Speak When They Speak To Me
What They Speak When They Speak To Me is an interactive poem about mistaken identity and the confusion-amusing and alarming-that happens when people believe you are somebody you are not.
Thanksgiving Address
The traditional Iroquois Thanksgiving Address is a beautiful piece of oration. Handed down from time immemorial, the list of those greeted and thanked includes the earth, the water, the thunder, the medicine herbs and more. We felt it was about time someone added a few lines so that it includes items of our technological world that we are also thankful for.
In our digital video triptych, we sit before a feast of turkey, yams, squash, stuffing and cranberries and, following the form of the traditional Thanksgiving Address, we thank the Creator for some modern amenities.
It's Alive!
It's Alive! is an ActiveText-based application for creating and editing dynamic and interactive text documents. Its functionality is best summarized as the mutant offspring of a text editor and Adobe AfterEffects. The user can enter, edit and lay out text as usual. Unlike a text editor, however, which requires her to constantly move from text to pull-down menu and back to adjust basic visual characteristics such as font, size and color, It's Alive! gives the user continuously variable controls which provide continuous feedback.
The P.o.E.M.M. Cycle
The P.o.E.M.M. Cycle is a series of interactive touch text-works about the question of how we talk to one another, how we locate ourselves in wider cultural geographies, how we authenticate ourselves against our own expectations and that of others, and how matters that are once seen as so vital—so essential—can later be regarded as contingent. The cycle consists of eight interactive touchworks. Each piece appears in both large-scale versions suitable for gallery or festival exhibition, as well as mobile app versions for personal use. Additionally, all the works also include large-scale printworks (to be added on this site soon.) I have also created a series of performances based on the apps.
The World Was White
The World Was White. Three friends. A silent winter day. A long drive together, in the midst of going our separate ways. Trying to figure it all out, while trying to keep it all together.
Smooth Second Bastard
Smooth Second Bastard is a meditation on the difference between being asked “where ya from” and being asked “are you from around here?” Growing up where and how I did, I tend to see insider-outsider dynamics before I see prejudice. Such a viewpoint can be gracious or naïve, and I sometimes find it difficult to tell which.
Buzz Aldrin Doesn't Know Any Better
Buzz Aldrin Doesn't Know Any Better is a conversation with an old intralocutor, Pretty Jesus, about the contents of a pawn shop street-side display window in the Tenderloin district of San Francisco.
Passage Oublié
What else do we lose when we make people disappear? Passage Oublié is an interactive artwork designed to provoke discussion about the United States' government's use of extraordinary rendition programs. The work encourages the public to send messages on that topic to a touchscreen kiosk located in Pearson International Airport from Dec. 2007 to Nov. 2008.
NextText
NextText is a Java library for building applications to display dynamic and interactive text-based applications. The library uses TrueType fonts to render text which moves and changes shape according to a set of rules. The programmer has full control over the text and the rules defining its behaviour.
Intralocuter
Intralocutor is an interactive installation about language and the affect that our words have on others. Two interactants speak, and their speech is visualized to reflect its prosodic. Each person tries to fill the other's silhouette with their own words, slowly taking over the other person's body.
I Know What You're Thinking
I Know What You're Thinking is a "stream of consciousness" poetry generator that reanimates the bored and restless texts residing on your hard drive. I Know What You're Thinking is your computer speaking to you, retelling all of the stories that you have told it, chopping them up, splicing the bits into something new, something you never imagined. I Know What You're Thinking dredges up slices of five year-old emails and ten year-old term papers and presents them to you afresh. Every time your computer is idle for more than a moment, I Know What You're Thinking is there, exposing your history one little chunk at a time.
The Summer The Rattlesnakes Came
The Summer the Rattlesnakes Came...summertime, the heat, the river and being pursued by memories down through the years.
No Choice About The Terminology
The struggle over what terminology to use to describe my ethnicity (Cherokee, Hawaiian, Samoan, raised in northern California rural mountain redneck culture), and my profession (artist? poet? software developer? educator? designer?), and recognizing both the danger and seduction of neat categorizations, the line inspired a series of text playing with categories, definitions and the idea that, though we might have some choice about our terminology, we have no choice about our ontology.
Things You've Said Before But We Never Heard
Triptych with touchscreen text and text-images.
Three texts work together to form an interlocking conversation about the sense-making of crazy talk and kid talk, the difficulty of bringing dreams into reality, and the meanings of different colors. The contrast in the reading and writing experience between the print, the touch and the interaction is a phenomenon that is central to the Writing Complex research/creation effort exploring materiality of text as it migrates into the digital domain.
Cityspeak
The Cityspeak project was an exploration of how private modes of communication can drive transient public displays of commentary about a particular location, an experiment in how ephemeral graffiti could be used to reclaim public space. Participants used their SMS- and web-enabled cellphones or wireless PDAs to send text to a common server. The text is combined with real-time data from the location and processed using the NextText text visualization software. The resulting stream of text is layered back onto the locations in the form of large-scale projections. Participants can use the display to leave commentary, tell stories, conduct conversations or simply to play with the visual characteristics of text.
The Cityspeak technology and branding have been licensed to Wylde Collective.
Citywide
Citywide provides a way for geographically-based micro-communities to maintain communication with one another. The application makes use of the wireless hotspots provided by groups such as Montreal’s Île Sans Fil to create a chat-space that is local to each particular hotspot. Use it to converse with other visitors, shout out to the cute guy in the corner, post announcements, or explore the history of previously posted messages. Active 2007 - 2009.
Saying Red
Saying Red is a series of interactive installations and performances which explore new forms of text-based expression while serving as test sites for several technology research efforts. These installations and performances use a combination of real-time video analysis, captured speech and dynamic typography to visualize the spoken word. These visualizations are combined with the live video of the speaker(s) so that users can interact with their own speech.
Nine
Nine is a screen-based interactive in the form of a nine-tile puzzle. One tile space is empty; the viewer/user has to rearrange the remaining tiles to compose a picture. As the viewer/user grabs one of the eight tiles to move it, the image on its face fades into another image, and yet another, and on and on in a continuous loop. As the viewer/user moves the tile, text appears in the vacated white-space. The text deals with the artist's creation story; how a Cherokee woman and an Island man produced a brown baby who was then raised by white folks.
TextOrgan
Equal parts digital graffiti and digital concrete poetry, TextOrgan is the rave cousin of It's Alive! TextOrgan takes the It's Alive! environment, adds a MIDI keyboard for quick access to all the functionality, and allows the user to either input text directly or to select among a set of prepared texts that are then streamed onto the screen. She can quickly build up immensely rich collages of performance-specific poetry and found texts.
Production
She Falls For Ages
Machinima
Artist: Skawennati
Role: Executive Producer
He Ao Hou: A New World
Videogame
Artist: Nā ‘Anae Mahiki
Role: Executive Producer
TimeTraveller™
TimeTraveller™ is a nine episode machinima production created by my Aboriginal Territories in Cyberspace co-founder Skawennati and shot on location in the on-line virtual world Second Life. It is the story of Hunter, an angry young Mohawk man living in the 22nd century. Despite the fact that he possesses an impressive range of traditional skills, Hunter is unable to cope with life in an overcrowded, hyperinflated, technologized world. He embarks on a vision quest that takes him back in time to historical conflicts of importance to First Nations people. Though his intention is to right the wrongs of the past, he ends up discovering the complexity of history, and of truth itself.
Artist: Skawennati
Role: Executive Producer
Skins Summer Institute Documentary.
Documentary covering the Skins Summer Institute, the 2nd Skins Workshop on Aboriginal Storytelling and Video Game Design, held at Concordia University July 2011.
Download game here
Role: Director
Still Standing
Designs are created to be understood and enjoyed at a glance, requiring no attention span. Most people in our society have the luxury to slow down and watch, but do not take the time. Television puts people in a comatose state without giving them a blank frame between shows to even think about something else. Still Standing is an installation that invites participants to stay motionless and contemplate its poetic content.
Role: Co-Artist
Wao Kanaka
Videogame
Artist: Ka Lei Milika'a
Role: Executive Producer
Blueberry Pie Under A Martian Sky
Synthetic immersive environment
Artist: Scott Benesiinaabandan
Role: Executive Producer
Ienién:te and the Peacemaker’s Wampum
Ienién:te and the Peacemaker's Wampum is the videogame made in the 4th Skins Workshops on Aboriginal Storytelling and Video Game Design. Role: Executive Producer
Download game here
Role: Executive Producer
Fugue 8
Fugue 8 is collaboration with graphic artists / poets John Stuart and Kevin Yuen Kit Lo.
A giant projection (20ft by 20ft) complements the spoken-word performance of John Stuart. The words uttered are rendered visually using the TextEngine application, and projected in the background. The text’s behaviour is divided in acts, which follow the verses of the poem. Each act is a dynamic tableau meant to support and expand the rythm, tone and allegories present the verse. The system is able to recognize pre-determined keywords to allow the performer to control certain features of the text. In the same fashion, other features can be controlled by the position of the performer via the video recognition module.
Role: Director
Owerà:ke Non Aié:nahne / Filling in the Blank Spaces / Combler les espaces vides: An AbTeC Retrospective
Solo Co-exhibition
Role: Artist and Producer
Each Branch Determined
Synthetic immersive environment
Artist: Postcommodity
Role: Executive Producer
Skahiòn:hati: | Rise of the Kanien'keha:ka Legends.
Skahiòn:hati: | Rise of the Kanien’kehá:ka Legends is the videogame made in the 3rd Skins Workshop on Aboriginal Storytelling and Video Game Design.
Download game here
Role: Director
Skins Workshop #1 Documentary
Documentary about the 1st Skins Workshop on Aboriginal Storytelling and Video Game Design, held at the Kahnawake Survival School Sept. 2008 - June 2009.
Role: Director